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By Joe Roberson

Innovation Labs ebookI’ve just finished writing ‘Learning from the Labs: how to fund and deliver social tech for charities and social enterprises.’

(You can get a free copy here.)

The guide is the summation of what my co-author James and I have learnt while delivering, observing, and in James’ case evaluating, the Innovation Labs.

The Labs initiative was a Comic Relief and Nominet Trust funded 4 year programme of ideation, incubation and development of seven apps and websites to improve young people’s mental health. Its final product launched last June though I will continue running the Labs blog until April next year.

The Labs website is well worth a visit but if you’re planning to build or looking to fund a social tech project then this guide is probably the easiest place to start.

By social tech I mean ‘any digital product or service with a social mission’.

It could be an app or just a content-based website.

It could be an interactive online service or a full gamified life simulator.

The principles are pretty much the same.

Here’s what you get in the guide.

Guidance for Funders

  1. What we got wrong – How we would have funded the 7 projects differently
  2. Understand social tech funding formats – so you can pick a format that suits your approach
  3. Get to know tech development processes – so you can talk the same language as bidders and techies
  4. Learn about development cycles – so you can assess progress and structure funding to fit them
  5. How to assess applicant technical capabilities – so you can sort those who really know what they are doing
  6. Provide mentoring – your projects will need it more than they think
  7. How to make learning immediately actionable – so that projects make better decisions before launching

You’ll also get guidance for delivery organisations.

Guidance for Delivery Organisations

  1. Understand the Principles – digital projects are different to human powered ones.
  2. Get Funded – how to write a better bid or make a better pitch
  3. Choose a Technical Partner – not all web developers are created equal. Sort and choose.
  4. Understand What Developers and Software Engineers Do – you’ll save time and make much better decisions if you do
  5. Choose a Development Methodology – that way you’ll know what you’re doing
  6. Start with Customer Research – don’t assume, understand the problem better
  7. The Value of Storyboards and Customer Journeys – why you’ll need these tools
  8. Prototyping – why it saves time and money and leads to a better product
  9. Maintain a Roadmap – why it helps and why its better than a project plan
  10. Think Adoption Before Marketing – how to build a core fan base from Day 1
  11. Start with a Business Model – why you need to design your product with a model in mind
  12. Measure Lean and Smart – knowing what to measure and how is easier than you think

The guide is free. To get your copy click here

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